feat: update map

This commit is contained in:
TheClashFruit 2023-11-17 18:30:57 +01:00
parent c5119f6b31
commit e3d70829ec
Signed by: TheClashFruit
GPG key ID: 09BB24C34C2F3204

View file

@ -4,34 +4,61 @@
<a id="homeLink" href="/">Go Home</a>
<script>
let mapLayer = L.tileLayer('https://cdn.theclashfruit.me/crss/map/tile_{x}x{y}y.png', {
attribution: '&copy; <a href="https://crss.blurryface.xyz/">CRSS</a> players',
noWrap: true,
maxNativeZoom: 4,
minNativeZoom: 4,
L.TileLayer.CRSSLayer = L.TileLayer.extend({
getTileUrl: function(coordinate) {
const tileX = coordinate.x;
const tileY = coordinate.y;
const url = ('https://cdn.theclashfruit.me/crss/map_new/{xd}/{yd}/tile.{x}.{y}.png')
.replace('{yd}', Math.floor(tileY / 10))
.replace('{xd}', Math.floor(tileX / 10))
.replace('{y}', tileY)
.replace('{x}', tileX);
return url;
}
});
let spawnTown = L.marker([-36.3, -41.3])
.bindPopup('Spawn Town in Republic of Panorama');
L.tileLayer.crssLayer = function(templateUrl, options) {
return new L.TileLayer.CRSSLayer(templateUrl, options);
}
let notchTemple = L.marker([-71, -51.8])
.bindPopup('The Temple of Notch (<a href="https://www.planetminecraft.com/project/the-shrine-of-notch/">Original Map</a>)');
let mapLayer = L.tileLayer.crssLayer('https://cdn.theclashfruit.me/crss/map_new/{x}/{y}/tile.{x}.{y}.png', {
attribution: '&copy; <a href="https://crss.blurryface.xyz/">CRSS</a> players',
noWrap: true,
maxNativeZoom: 0,
minNativeZoom: 0,
origin: [0, 0],
});
const worldMinX = -3 * 512;
const worldMinY = -7 * 512;
const worldWidth = (8 + 1 - (-3)) * 512;
const worldHeight = (4 + 1 - (-7)) * 512;
const worldTileSize = 256;
const worldMaxZoomFactor = Math.pow(2, 0);
let spawnTown = L.marker([0, 0])
.bindPopup('0; 0');
let markers = L.layerGroup([
spawnTown,
notchTemple
spawnTown
]);
let map = L.map('map', {
layers: [mapLayer, markers]
}).setView([-36.3, -41.3], 4);
layers: [mapLayer, markers],
crs: L.CRS.Simple,
}).setView([0, 0], 4);
let baseMaps = {
"Overworld": mapLayer
"Overworld": mapLayer
};
let overlayMaps = {
"Markers": markers
"Markers": markers
};
let layerControl = L.control.layers(baseMaps, overlayMaps).addTo(map);