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docs: readme changes and add CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing
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Thank you for being interested in contributing to the project.
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If you find any issues with this document feel free to open up a pull request to fix the issues.
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If you have some suggestion on changing parts of the document feel free to open up an issue so the community can discuss your changes.
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**_I have a question!_** Check the [FAQs](#faqs) section to see if your question was already answered, if it wasn't join my [Discord](https://discord.gg/CWEApqJ6rc) server or open up an issue.
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## Stuff To Know Before Contributing
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### Proposing a Feature
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If you want to submit a new feature please don't open a pull request directly, open up an issue first for discussion, you can build your feature as the discussion and after the issue came to a conclusion and your feature was "approved" you can open up your pull request.
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### Commit Messages
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Please try to follow the repo's commit style if you plan on contributing. This helps to make the repo a bit more organised.
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* Explain what the commit does or what did you do in the commit message with less than 50 characters.
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* Use the commit description if you can't fit what you did in the commit message.
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* Use one of these prefixes in your commit messages:
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* `fix:` When you fixed a bug or maybe a flaw within the codebase.
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* `feat:` When you added something within the codebase (can be anything).
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* `tweak:` When you do a little tweak in the codebase, like a tiny texture change.
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* `chore:` When you do fixed something, but it doesn't affect the mod in terms of functionality.
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* `refactor:` When you refactored the code, like cleaning up the code.
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* `docs:` When you changed the documentation, like the README.md file.
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### Adding Yourself to the Credits
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Please only add yourself to the credits in `fabric.mod.json` when your contribution is more significant to the project like fixing a bug or adding a feature.
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## FAQs
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There is nothing here yet!
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<!-- Thanks, @iyxan23, for writing an awesome contributing guide in Blokkok that I stole and modified. :3 -->
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<p align="center">
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<h1 align="center">
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<img alt="Create: Piss & Shit" width="70%" src="https://cdn.theclashfruit.me/data/modrinth/create-piss-n-shit/title.png">
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</p>
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</h1>
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<div align="center">
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<a href="https://modrinth.com/mod/create-piss-n-shit">
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</a>
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</div>
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<p align="center">
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<img alt="GitHub Issues or Pull Requests" src="https://img.shields.io/github/issues/TheClashFruit/CreatePissAndShit">
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<img alt="GitHub Issues or Pull Requests" src="https://img.shields.io/github/issues-pr/TheClashFruit/CreatePissAndShit">
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<a title="Crowdin" target="_blank" href="https://crowdin.com/project/create-piss-n-shit">
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<img src="https://badges.crowdin.net/create-piss-n-shit/localized.svg">
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</a>
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<img alt="GitHub License" src="https://img.shields.io/github/license/TheClashFruit/CreatePissAndShit">
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</p>
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<p align="center">
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A Create add-on that adds piss and shit to the game with interesting mechanics!
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</p>
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</p>
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## Getting Started
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These steps will show you how you can build Create: Piss & Shit on your own.
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### Cloning
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This repository doesn't use any special stuff, so we can clone it in to old-fashioned way of `git clone https://github.com/TheClashFruit/CreatePissAndShit.git`.
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### Building
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Building is also straight forward, open the project in your desired code editor, IDE or just a terminal then just run `./gradlew build` in a terminal.
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## Contributing
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You can read the [CONTRIBUTING.md](CONTRIBUTING.md) file for details on the project's code of conduct, and the process for submitting pull requests to this project, have fun!
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### Translations
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If you want to help with translations just head over to the project's crowdin to get started: [crowdin.com/project/create-piss-n-shit](https://crowdin.com/project/create-piss-n-shit).
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## License
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This project is licensed under MIT, yes even the textures, if you want to learn more check the [LICENSE](LICENSE) file.
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