Rules in stuff

This commit is contained in:
Lupancham 2024-07-20 14:27:53 -04:00
parent 871e48ead1
commit 85a5a590af
2 changed files with 179 additions and 77 deletions

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@ -99,7 +99,7 @@
</nav>
<!-- Content Starts Below -->
<p style="text-align: center; font-size: 50px; background: hsl(248,81%,39%); background: linear-gradient(45deg, hsl(242,80%,46%) 0%, hsl(237,79%,60%) 100%); background: -moz-linear-gradient(45deg, hsl(244,59%,50%) 0%, hsla(237, 89%, 72%, 1) 100%); background: -webkit-linear-gradient(45deg, hsla(295, 84%, 62%, 1) 0%, hsla(237, 89%, 72%, 1) 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent;"><strong>Soon™</strong></p>
<!-- Content Ends Here -->
<footer>

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@ -2,91 +2,120 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<title>LRSS Home</title>
<title>LRSS - Home</title>
<style>
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
background-color: #1e1e1e;
color: white;
position: relative;
min-height: 100vh;
display: flex;
flex-direction: column;
justify-content: space-between;
}
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
background-color: #1e1e1e;
color: white;
position: relative;
min-height: 100vh;
display: flex;
flex-direction: column;
justify-content: space-between;
}
nav {
background-color: #333;
margin: 20px auto;
padding: 10px 20px;
display: flex;
justify-content: center;
align-items: center;
border-radius: 30px;
width: fit-content;
}
nav {
background-color: #333;
margin: 20px auto;
padding: 10px 20px;
display: flex;
justify-content: center;
align-items: center;
border-radius: 30px;
width: fit-content;
}
nav img {
width: 40px;
height: 40px;
border-radius: 15px;
margin-right: 15px;
transition: transform 0.8s;
}
nav img {
width: 40px;
height: 40px;
border-radius: 15px;
margin-right: 15px;
transition: transform 0.8s;
}
nav img:hover {
transform: rotate(720deg);
width: 40px;
height: 40px;
border-radius: 15px;
margin-right: 15px;
}
nav img:hover {
transform: rotate(720deg);
width: 40px;
height: 40px;
border-radius: 15px;
margin-right: 15px;
}
nav a {
color: white;
text-decoration: none;
margin: 0 15px;
padding: 10px 20px;
border-radius: 15px;
transition: transform 1s, box-shadow 0.4s, background-color 0.4s;
}
nav a {
color: white;
text-decoration: none;
margin: 0 15px;
padding: 10px 20px;
border-radius: 15px;
transition: transform 1s, box-shadow 0.4s, background-color 0.4s;
}
nav a:hover {
transform: scale(1.1);
border-radius: 15px;
box-shadow: 0 0 10px rgba(207, 17, 207, 0.55);
background-color: rgb(190, 22, 228);
}
nav a:hover {
transform: scale(1.1);
border-radius: 15px;
box-shadow: 0 0 10px rgba(207, 17, 207, 0.55);
background-color: rgb(190, 22, 228);
}
footer {
background-color: #333;
padding: 20px 0;
display: flex;
justify-content: space-between;
align-items: center;
position: relative;
width: 100%;
}
footer {
background-color: #333;
padding: 20px 0;
display: flex;
justify-content: space-between;
align-items: center;
position: relative;
width: 100%;
}
footer svg {
margin-right: 20px;
border-radius: 100%;
transition: transform 0.7s, box-shadow 0.4s, background-color 0.4s;
}
footer svg {
margin-right: 20px;
border-radius: 100%;
transition: transform 0.7s, box-shadow 0.4s, background-color 0.4s;
}
footer svg:hover {
transform: scale(1.3) rotate(360deg);
border-radius: 100%;
box-shadow: 0 0 10px rgb(61, 75, 234);
background-color: rgb(88, 101, 242);
}
footer svg:hover {
transform: scale(1.3) rotate(360deg);
border-radius: 100%;
box-shadow: 0 0 10px rgb(61, 75, 234);
background-color: rgb(88, 101, 242);
}
footer .left {
margin-left: 20px;
text-align: left;
}
footer .left {
margin-left: 20px;
}
.content {
padding: 20px;
}
h1, h2, h3 {
color: #a0a0ff;
}
p {
margin: 10px 0;
}
ul {
list-style-type: disc;
margin: 10px 0 10px 20px;
}
li {
margin: 5px 0;
}
a {
color: #b0b0ff;
text-decoration: underline;
}
a:hover {
color: #d0d0ff;
}
</style>
</head>
@ -100,7 +129,80 @@
</nav>
<!-- Content Starts Below -->
<div class="content">
<h1>Lup's Real Survival SMP</h1>
<hr>
<h2>Server Rules</h2>
<ol>
<li>Use of modifications on the Minecraft Client to give you an unfair advantage is not allowed.
<ul>
<li>This includes EVERY hacked client and injector.</li>
<li>There are some exceptions for fullbright and freecam <code>(cannot be used for unfair advantages, only for viewing things such as builds or the area around you)</code>, they must be installed as separate mods.</li>
</ul>
</li>
<li>You may not <strong>steal or grief</strong> from other players' builds without their explicit permission that they have stated you may make modifications on their builds.
<ul>
<li>You are allowed to visit the build, but may not be allowed in some areas, players can kick you out at any time.</li>
<li>You can ask for permission from the player via the <a href="https://discord.gg/8exzHJQh7p">discord</a> or in-game chat.</li>
</ul>
</li>
<li>You must follow the laws of the claimed area you are in to assure there is no conflict and make the server fun to play
<ul>
<li>Breaking these laws aren't bannable but make you open to have a bounty on you or be seen as a enemy which can lead to punishments carried out by the leader.</li>
<li>If you think the rules of the place are too vague, ask the person in charge for clarification or reform.</li>
</ul>
</li>
<li>Do not attempt to make a village on other village borders, you may make non-aligned property on the borders, also inside if you get permission.
<ul>
<li>You are free to expand your land as long you are not taking other people's land/property.</li>
</ul>
</li>
</ol>
<p><strong>Failing to follow these rules will result in a ban.</strong></p>
<hr>
<h2>Land Claiming Info</h2>
<h3>Claim Types</h3>
<ol>
<li><strong>Village</strong>
<ul>
<li>Claim with the highest power*, you will become the leader of a small village with any form of political style.</li>
<li>Requirements to become an official village in the Village list:
<ul>
<li>Minimum of 3 residents</li>
<li>Buildings</li>
<li>Leader</li>
<li>Symbol or Flag</li>
<li>Waystone in Center</li>
<li>PR of this repo that adds the village to the list</li>
</ul>
</li>
</ul>
</li>
<li><strong>Tavern</strong>
<ul>
<li>Type of claim that allows you to manage your own tavern in the wild with your own rules to the land. A very simple claim that you can use to protect your area before starting a village.</li>
<li>Requirements to become an Official Tavern:
<ul>
<li>None</li>
</ul>
</li>
<li>Please keep in mind that if you create a tavern in an existing village, village laws will override your rules and you may not be able to turn the tavern into a village.</li>
</ul>
</li>
<li><strong>Other</strong>
<ul>
<li>May have more power than a village, or less. The requirements and info are TBD. If you plan to create one of these ask an admin for requirements/info.</li>
<li>Future claim types:
<ul>
<li>Kingdom (Not allowed for now)</li>
<li>Cult (Too tired to make requirements/info for this)</li>
<li>Home (Too tired to make requirements/info for this)</li>
</ul>
</li>
</ul>
</li>
</ol>
</div>
<!-- Content Ends Here -->
<footer>